View All Roms ». View All Emulators ». Pokemon White Version 2. New Super Mario Bros. Pokemon HeartGold. NDS Adventure Action. Pokemon Platinum. Super Mario 64 DS. NDS Action Adventure. Pokemon Black Version 2. The Legend of Zelda: Phantom Hourglass. Call of Duty - Black Ops. Animal Crossing - Wild World. NDS Adventure. Grand Theft Auto: Chinatown Wars. Pokemon - White Version. These are likely to survive between emulator versions.
This means that you will have to use save points within the game. Also, All the states saved via this option end up with a pre-determined name of 'game rom name'. So if the game is called MyGame, the first savefile will be called MyGame. It is stored on the cart in a normal game. Desmume uses the. People use pro action replays to capture duc files from their card and post it online without using emulators. These are frequently found on gamefaqs. See the faq for details on how to use this function, where it has been documented better.
It will write a 'raw' sav file. It will be called printscreen. In Windows, this is probably the same folder as where your desmume binary is located. Selecting it again will resume the execution of the ROM at the exact moment where you paused it. Rumble pack allows some games to use vibration.
Memory extension Extends memory. There are also other GBA slot extensions, like But these are currently not emulated by desmume. Be aware though, that cheats are sort of half baked right now. If you are not having luck, wait for some news on an improved cheat system.
Also, it is impossible yet to use "commercial" codes, such as Action Replay and Codebreaker, so what you'll have to do is manually search for, and alter the memory positions to your advantage. They are called 'raw' or 'internal' cheats. In post Please refer to the article [[Using Cheats in DeSmuMe ]] for further details on how to use the cheat mechanism in desmume. Some programs require that you normally turn the DS on its side.
You can set it up in that manner using this. The options are 0 no rotation ,90 ,, and The resize options are: 1x, 1. You can also adjust the window size by clicking on the edge of the window, and dragging the mouse. Valid choices are: None which is the default , narrow border which is slightly larger , DS which is about the wsame amount of room there is on a real Nintendo DS. Sometimes when the window size is changed it doesn't look correct on the screen. This option forces the window to maintain a correct ratio so it looks correct.
You can select or de-select this option. It also displays an additional '3D' counter, which tells how frequently the game is updating its 3d graphics. But unlike the fps counter, the 3d counter has nothing to do with the power of your system. If it is low, then the game is running slow on a retail cart, and so it runs slow in an emulator. The default is 'automatic'. However, this is not fail-safe in all cases, so you might need to manually select one of the other savetypes.
Presently only effective for SoftRasterizer. This fixes some games with flickering graphics. This is apllicable to both the OpenGl and the SoftRasterizer. The joystick support is implemented using a DirectInput control interface. Some examples are a hotkey for 'pause', or a hotkey for loading a specific savestate. You can set the interpolation to choose between better quality and faster emulation.
It also let's you specify the size of the buffer to buffer the sound. This is new and experimental, and will break some things, but it should offer a substantial speedup in some cases. And lastly, you can also set the sound volume in this dialog. Therefore, you may find this option missing, or simply 'greyed-out' for now. Even if you can fiddle with it, it won't do anything useful. The most important here is the language, because multi-lingual games will often look at how this option is set.
The default is 'Auto'. If you have speed problems, you could decide to skip not display one or more frames in order to improve the speed. So by selecting this option, you're limiting the framerate to the actual speed of the actual console.
Be aware though, that the windows are drawn exactly on top of each other, so that you have to move drag n drop the first windows before the second window shows. The viewers additionally allow to edit the memory. For it, click on the value you want to edit, then type the new value. The new value is applied only once you've entirely entered it. If the FAQ is unable to answer your question s , then please make sure that you also consult the [[manual]]. DSi is not supported. Its name is derived from emu which is short for emulator, DS and me.
It's possibly supposed to mean "DS emulator for me". The latest version is 0. Hint: desmume 0. Older versions will not be supported, under any circumstances. Turn off the power and reinsert the DS card. With 0. If you want to fix it yourself, you may need to manually specify the correct save type for your game. Consult the manual for details on how to do this for your platform. Please turn off the power and reinsert the game card. These raw save files that everyone uses aren't good enough and were causing problems with autodetection.
See our bug tracker or forum for more details; the dsv format has been documented in the svn source tree as dsv. Due to constant internal changes in desmume, it is possible that a save state created with one version may not work with another version of desmume.
Before I knew Drastic I played nintendo ds rom files on my R? Cartridge with nintendo ds, And at the time the game save file was saved as Game file name. The 2 sav file extentions are different, And I don't know if both are compatible on either devices, R?
If I convert the Game file name. Does the data bytes go trashed? I really wonder this. Because I prefer. It is important. I don't want the data corrupted because I played hours of games, and especially I often use the pokemon editor on pokemon games on the.
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