Sapphiron patch




















However, in the original code, action triggers share a timer with periodic spell ticks, and action triggers were always processed first. This meant that when Sapphiron re-applied the Frost Aura in reference, it was guaranteed to clip the damage tick that was about to happen, leading to every other tick getting skipped. In modern code, the damage tick and the reapplication are both scheduled to occur at the same time, but are controlled by two separate timers, so either one might happen first.

It just so happens that in this encounter, the reapplication generally happens after the DoT tick on the same second, so that players got the full damage on every tick, instead of every other tick. What about those occasional one second ticks we saw in the original videos and in the reference server. They were rare, but if the reference code is guaranteed to do the refresh before the damage tick, how were they ever ticking at once a second?

We also reached out to the original designer, who still works at Blizzard, on a different game team. So where do we go from here? We often must carefully consider a conflict between original intent and original behavior. While the behavior that led to it originally occurring every 2 seconds instead of every 1 second was a bug, it was consistent enough as to be indistinguishable from a text bug in the Aura description. Choosing to go with the original intent would result in almost twice as much damage as players experienced in , so in the end that makes this decision pretty clear.

Nightfall buffed while Sapphiron stays nerfed. Pazorax — Source. About the Author. Taladril Long time Classic WoW fan, I've had more fun building tools for the game than actually playing it.

Patchwerk Grobbulus Gluth Thaddius. Noth the Plaguebringer Heigan the Unclean Loatheb. Sapphiron Kel'Thuzad. Sapphiron is the penultimate boss in Naxxramas. Previously an agent of the Blue dragonflight , Sapphiron was raised as a frost wyrm by Arthas Menethil to serve as the guardian of Kel'Thuzad's Chamber deep within the black citadel.

Sapphiron is located within the Frostwyrm Lair , which can only be accessed once players have defeated all 13 bosses within the four wings of the instance. Additionally, the encounter is designed to require sufficient frost resistance for all raid members, and should not be attempted otherwise.

Sapphiron takes to the air, knocking back all nearby players. Additionally, Chill and Frost Aura continue during this phase. Sapphiron is a single-tank encounter, any additional tanks in the raid should instead dps. At least 12 healers are recommended, as well as enough mages and druids to decurse Life Drain without delay. When Sapphiron enters Phase 2, the ranged, melee and tank should converge and make their way around the room, counter clockwise keeping their distance to avoid AoE from the Ice Bolt , until they are a sufficient distance from the Chill blizzard or until the first Raid member is Ice Blocked.

At that point, they should wait for the second member to be Ice Blocked and run behind either one whichever is the safest distance from the Chill blizzard. When Sapphiron lands, the Chill Kiting continues from the beginning and follows the same procedures until Sapphiron is downed.

Note: Chill has a 10 second duration and may spawn at another random location in the raid, which could be on top of one of your ice blocks, but in most cases Chill Kiting will save all, if not a few seconds, of healing required due to Chill, which can mean a big difference in your end result.

How to solo Sapphiron as a lvl 85 Protection Paladin. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World.

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